I'm working on a hack! Check it out here. Maybe I was planning to update and didn't? 0.82-compatibility, 64-bit, with and without debugger: Um.I'm not actually sure why I have these around. Post reply > DOSBox emulates a full x86 pc with sound and dos. Rugxulo Usono,, 03:16 (edited by Rugxulo,, 04:12) rr: DOSBox version 0.72 available. So it might be a great help for developers.-Forum admin. 0.72-compatibility-debugger: for debugging (I use 0.72 for this because I hate the 0.8x debuggers) It also allows non-intrusive debugging of DOS apps or games. 0.80-accuracy, performance, and debugger versions of all three: never really used Game directory (browsing from Broken Games) Game: Year: Version: Status: runnable - playable - supported. 0.80-compatibility: - for playing SNES games and hacks that work with it also for testing pretty much everything hacking related (Yes, I know I haven't updated to v0.85 yet.also, I use compatibility mode because my system isn't powerful enough to run accuracy mode at full speed) If you are looking for games, you can visit or GOG.COM. SNES9X 1.53 - for ripping SPCs and sometimes playing SNES games and hacks ZSNES 1.51 - for ripping graphics and, occasionally, playing broken hacks Psxfin - um.I'm not really sure why I have it.comparison and contrast, perhaps? PS7 - for PlayStation games if I'm having difficulties with ePSXe (although I wish it didn't completely break the voices in some games) Gens - also for Genesis games (I still haven't quite decided which Genesis emulator I prefer) Note: -rr indicates that the emulator has re-recording capabilities.īy the way, I have the re-recording versions of Snes9X 1.43, 1.51 and 1.52.Īnother note: Kega Fusion, VBA-rr and NO$GBA are listed more than once, because they can emulate respectively the SMS and Genesis/Mega Drive, the GB(C) and GBA and the GBA and NDS.Īnd yes, I do have all these emulators, which is quite a lot.įCEUXDSP - was going to use it for NES games, but it seems to be rather glitchy Several other consoles I can't be bothered to list: Mednafen Sharp X68000: WinX68k-HighSpeed, XM6 Type-G NEC PC-98: Anex86, T98-Next, Neko Project II Saturn: Yabause-rr, SSF (rarely used them) Popis software Starí verze (3) Náhled Diskuse (0) Popis software Starí verze (3) Náhled Diskuse (0) DOSBox 0.72 DOWNLOAD - STAENÍ SOUBORU. PC Engine/TurboGrafx-16: Ootake, PCEjin, TurboEngine Oric: Euphoric (have to run it in DOSBox, so it's like. Most Commodore 8-bit home computers (e.g. Maybe I shouldnt have asked Qbix for some advise, because he just made available in the aforementioned thread instead of helping me. Last official one by Qbix was version 0.70: > DOSBox > debugger. Genesis/Mega Drive: Gens-rr v11b, Regen, Kega Fusion Just to let you all know: I currently build a version 0.72 heavy-debug > binary for public release. SMS: Dega-rr 1.16 (both DOZE and MAME cores), Kega Fusion SNES: ZSNES 1.36-1.51 (practically no longer used), Snes9X 1.43-1.53, bsnes, SNESGT NES: FCEUX (several versions), VirtuaNES, Nestopia, Nintendulator, Famtasia (very outdated and has inaccurate sound emulation) Running debug version of dosbox-0.73 on WinXP SP2.WARNING: Huge list incoming! (listed by console) Beta 1 of Dosbox from CVS (1) Zip package of the release executables Zip package of the debug executables (8) The 0.65 release of DOSBOX/2 is out Installer for Dosbox 0.65 Installer for Dosbox 0.65 including the Debug versions (3) I did a build of DOSBOX/2 from CVS as of 2. Don't know if that's relevant to the BPLM problem. The target is running in 32-bit protected mode (DOS/4GW). But I want to scroll up and look at the few instructions before the bp, and it gets messed up. That made it much better and it seems to work properly if you just step through after hitting a bp. It makes no sense at all with core set to auto (presumably using the dynamic cpu) so I changed to normal as mentioned earlier in this thread. It's like the disassembler keeps changing it's mind about the alignment of instructions - if thats the right word. BPLM CAFEBABE+14.Ģ) As you scroll up and down the code, the disassembly keeps changing. So to get them to work I need to type eg. Two problems are occuring.ġ) Memory breakpoints (linear - BPLM) seemed to not be working and after a while I realised that the breakpoints were being set 0x14 bytes before the address specified (and before the address shown in the data view and in output of MEMBUMPBIN). I'm using the latest version posted in this thread. Hi, I am trying to use the dosbox debugger to have a bit poke around in an old game.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |